AMD RX 6800 XT driver appears to hang (or take a very long time) in the PSO creation of the FInstanceCullVSM_CS shader when using Nanite primitive filtering
NOTES:
On a PC with an AMD RX 6800 XT graphics card, this can be reproduced in UE 5.3.1 editor in 1st person shooter game test scene.
Image of scene setup attached.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-204070 in the post.
6 |
Component | UE - Graphics Features - Nanite |
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Affects Versions | 5.3.1 |
Target Fix | 5.6 |
Created | Jan 16, 2024 |
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Updated | Oct 18, 2024 |