Description

When a skeletal animation section is set to Keep State, and the mesh uses an anim BP and slots to play back the animation, calling Go to End and Stop on the sequence will not pause the animations.

Steps to Reproduce
  1. Download and extract the attached project
  2. PIE the main level
  3. Press Backspace to trigger the sequence to go to the end and stop
  4. Press "1" to retrigger the level sequence if the animations stopped before the sequence was stopped

RESULT

If the animations where running, they will continue to run after Go to End and Stop is called.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-204073 in the post.

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Backlogged
CreatedJan 16, 2024
UpdatedJan 17, 2024