When using partial destruction for destructible meshes only the first fracture functions correctly, afterwards the remaining object will act like a solid body.
The linked UDN post has and example project showing the issue
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20416 in the post.
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Created | Aug 26, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |