Description

When using partial destruction for destructible meshes only the first fracture functions correctly, afterwards the remaining object will act like a solid body.

The linked UDN post has and example project showing the issue

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20416 in the post.

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Won't Fix
CreatedAug 26, 2015
ResolvedAug 18, 2021
UpdatedAug 18, 2021