Cannot set array elements from an array that is contained within a struct
User Description:
Setup: Array of structures "StructureA". In StructureA, array of integers/strings/whatever. Result: Can't set any element in integer/string/etc array.
I've attached demo project. From simple BP setup, it will print string showing that values 1,2 and 3 are added to integer array, but then, when trying to read these values, it will just print "0". Same goes for array of Strings, where it will read just a blank field instead of added string values.
1. Download the attached project
2. Once opened, open the StructureBugManager bp
3. Back in the editor, PIE
Results: The bp will add to the array and then print the value. That value will stay at the default 0
Expected: For the added values to be stored in the array
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8.3, 4.9 |
Target Fix | 4.12 |
Fix Commit | 2875741 |
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Main Commit | 2884111 |
Created | Aug 26, 2015 |
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Resolved | Feb 22, 2016 |
Updated | Apr 27, 2018 |