1. Download the Licensee's test project and open (see addl info URL)
2. Open the map /Game/MainMap
3. For either monkey face mesh, observe that both "Render in Main Pass" and "Render in Depth Pass" are disabled, yet the mesh is still visible.
4. Enable "Disallow Nanite". Observe that the mesh is no longer visible.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-204253 in the post.
2 |
Component | UE - Rendering Architecture |
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Affects Versions | 5.3, 5.3.1, 5.3.2 |
Target Fix | 5.6 |
Created | Jan 18, 2024 |
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Updated | Sep 5, 2024 |