As per the steps to reproduce, copy-pasting light actors from a world outliner into a blueprint's component hierarchy in the blueprint editor will result in the expected light component not to show up in the details panel when the actor is placed in the world.
Note that this behaviour does not occur for copy-pasting other Actors light static mesh actors to create static mesh components, or even copy-pasting actors with nested point light components inside of them.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-204325 in the post.
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Affects Versions | 5.3 |
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Created | Jan 19, 2024 |
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Resolved | Jan 22, 2024 |
Updated | Jan 22, 2024 |