Description

As per the steps to reproduce, copy-pasting light actors from a world outliner into a blueprint's component hierarchy in the blueprint editor will result in the expected light component not to show up in the details panel when the actor is placed in the world.

 

Steps to Reproduce
  • Inside a 5.3 project, create a new Actor Blueprint
  • Place any light Actor into the level, a Point Light for example
  • Copy the point light from the World Outliner into the Actor Blueprint's component hierarchy in the blueprint editor
  • Place the Actor into the world
  • Notice how the Actor is emitting light but no point light component is visible in the detail panel

Note that this behaviour does not occur for copy-pasting other Actors light static mesh actors to create static mesh components, or even copy-pasting actors with nested point light components inside of them.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-204325 in the post.

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By Design
Affects Versions5.3
CreatedJan 19, 2024
ResolvedJan 22, 2024
UpdatedJan 22, 2024