Renaming the LevelSequence also renames the internal DirectorBP. Renaming the BP triggers the rename of its BlueprintGeneratedClass asset. A Redirector will be created for the BGC but it will be in the wrong package (new name instead of the original package name)
This can result in the LevelSequence being deleted by the ResavePackage commandlet when fixing the redirectors (also a bug).
This bug was reported on UDN. See Additional info link.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
Teleporter in the Creative Hub is Locked and cannot be accessed
Is it correct to delete the uobject element of array?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-204377 in the post.
1 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 5.3 |
Target Fix | 5.6 |
Created | Jan 19, 2024 |
---|---|
Updated | Sep 23, 2024 |