Description

Random Pitch Angle does not properly apply when called within a procedural foliage volume.

Steps to Reproduce

1. Open Editor (any project)
2. Open Edit>Editor Preferences>Experimental> Set Procedural Foliage to true
3. add a procedural foliage volume to level
4. Create new foliage spawner and new foliage type
5. Call foliage spawner in procedural foliage volume, call foliage type in spawner.
6. Set foliage type asset.
7. In foliage spawner, set random pitch angle to 180
8. Create a new landscape within
9. Press resimulate in details pane of foliage volume

Results:

Random Pitch Angle does not apply to the meshes

Expected:

Meshes receive random pitch angle, causing them to appear at various angles for a randomized appearance as opposed to uniformly applying to landscape.

Alternate repro steps:
1. Open QA-Foliage
2. Select one of the procedural foliage volumes
3. Open the foliage type used by the procedural foliage volume
4. In foliage type, set random pitch angle to 180, and/or disable random yaw
5. Press resimulate in details pane of foliage volume

Results:
Foliage instances stay exactly the same, ignoring the random pitch angle and random yaw settings

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Fixed
Fix Commit3068030
Main Commit3092051
Release Commit3068030
CreatedAug 27, 2015
ResolvedJul 28, 2016
UpdatedApr 27, 2018