When using the Property Access node on Animation Blueprints to gain performance by better exploring parallel processing, it is possible that the underlying accessed property or any intermediate accessor functions get renamed in the Editor. This correctly results in the Property Access node being marked with a warning, and sometimes with an actual compilation error when more than one part of the path to the property gets renamed. However, in some situations, this might trigger a crash, seemingly by attempting to access an already-destroyed object. This behavior might involve multithreading, which might make it more complex to diagnose and resolve, but it is consistently reproducible on the Lyra Starter Game project in UE 5.3.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-204823 in the post.
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Component | UE - Anim - Runtime |
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Affects Versions | 5.3.2 |
Target Fix | 5.4 |
Created | Jan 24, 2024 |
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Resolved | Feb 7, 2024 |
Updated | Feb 23, 2024 |