Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

If the user spawns the character on the edge of a nav mesh after selecting a destination for the character, the character will then ignore any information given by the Nav mesh and it will then head in a straight line towards the targeted area.

Steps to Reproduce
  1. Open attached project
  2. Play in the Eidtor
  3. Click the top right corner
  4. Press the 'F' Key (before the character makes it to the designated area)
  5. Notice that the character now ignores the nav mesh and nav mesh links and instead runs in a straight line towards target area

Expected: The character would follow the nav link proxy across the bridged area and would then go towards the target area
Result: The Character runs straight for the target (through a space that does not have a nav data)

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Won't Fix
ComponentUE - AI
Affects Versions4.7.6
CreatedAug 28, 2015
ResolvedJan 26, 2017
UpdatedApr 27, 2018