Description

Material preview doesn't render correctly with using a Static Switch Parameter with Texture Objects. See attached image

Steps to Reproduce

1. Create a simple Material Function:
Texture 2D Input->Texture Sample->Function Output
2. Use this function in a material a demonstrated in the attached image

Result: Plugging in the TexObjParam directly works fine, but feeding them into a switch first causes the Material Preview to be black

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20532 in the post.

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Won't Fix
CreatedAug 28, 2015
ResolvedDec 14, 2018
UpdatedNov 2, 2021