Placing a breakpoint inside of the construction script of a blueprint Actor can cause the editor to freeze in some situations. The licensee has identified two such cases.
The first is when opening a level in the editor where the level being opened has an actor with a breakpoint in its construction script in it. Here the editor seems to wait for the construction script of the actor to complete, while the construction script waits for the editor to bring up a new window and we are left with the editor effectively frozen.
The second case is where we have an instance editable array on the actor in a level. When we try to add or remove an element from the instance via the details panel of an actor with a breakpoint in its construction script the engine will freeze.
For the second case, use the same actor and:
Status update on UE-21075 and UE-20622?
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
My UE5-0 Directional Light is too small and not real ,please tell me how to fix it thanks
Teleporter in the Creative Hub is Locked and cannot be accessed
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-205389 in the post.
3 |
Component | UE - Gameplay - Blueprint Editor |
---|---|
Affects Versions | 5.3, 5.3.2 |
Target Fix | 5.6 |
Created | Jan 31, 2024 |
---|---|
Updated | Sep 30, 2024 |