If a scene component is added to a child blueprint and the parent blueprint is compiled, a log warning will appear that states:
"LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'Scene1' in BlueprintGeneratedClass 'REINST_Child_C_43' (it may have been removed)"
It does not seem to have any affect on performance.
Repro steps provided by user:
1. Make a new project, open output log
2. Add new blueprint, based on actor, this is the parent.
3. First add a static mesh component to it then a scene component.
4. Compile. No warning in the log.
5. Make a new BP based on this, the child.
6. Add a scene component to it.
7. Compile. No warning.
8. Go back and compile the parent again, even tho it has not changed. The warning should show up.
Results:
If output log is open, warning appears in output log each time compile is pressed on parent blueprint.
Expected:
No warning appears in output log.
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Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.9 |
Target Fix | 4.15 |
Fix Commit | 3148545 |
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Main Commit | 3236017 |
Created | Sep 1, 2015 |
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Resolved | Nov 28, 2016 |
Updated | Apr 27, 2018 |