HLOD actors may be empty and have no meshes generated for them in which case they should not be included in the cooked game.
Result: During execution, you will get spammed with "has no root component in AActor::IsNetRelevantFor()"
Expected: No errors
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
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Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-206525 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Target Fix | 5.4 |
Created | Feb 12, 2024 |
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Resolved | Feb 13, 2024 |
Updated | Apr 2, 2024 |