When a native component that wants initialisation is added to a Blueprint actor in the Blueprint editor, the initialisation state of this component will not be correctly preserved by RerunConstructionScripts. Components added natively via CreateDefaultSubobject do not encounter this issue and will still have bHasBeenInitialized set to true after the construction scripts are rerun.
This issue has been encountered both in editor and in Play as Client with single process disabled.
As per a comment on the case:
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-206944 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.3.2 |
Target Fix | 5.6 |
Created | Feb 14, 2024 |
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Updated | Sep 30, 2024 |