Steps to Reproduce

The repro is to have a source control connection, open a skeletal mesh, make a change to it, then go into the changelist viewer (Tools => View Changes), then go to the unsaved section and click the X button to discard unsaved changes.

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ComponentUE - Editor - Content Pipeline - Asset Build
Affects Versions5.3
Target Fix5.4
Fix Commit31760286
Main Commit31760326
Release Commit32487379
CreatedFeb 19, 2024
ResolvedFeb 23, 2024
UpdatedMar 26, 2024