The repro is to have a source control connection, open a skeletal mesh, make a change to it, then go into the changelist viewer (Tools => View Changes), then go to the unsaved section and click the X button to discard unsaved changes.
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-207365 in the post.
0 |
Component | UE - Editor - Content Pipeline - Asset Build |
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Affects Versions | 5.3 |
Target Fix | 5.4 |
Created | Feb 19, 2024 |
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Resolved | Feb 23, 2024 |
Updated | Mar 26, 2024 |