The repro is to have a source control connection, open a skeletal mesh, make a change to it, then go into the changelist viewer (Tools => View Changes), then go to the unsaved section and click the X button to discard unsaved changes.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Teleporter in the Creative Hub is Locked and cannot be accessed
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-207365 in the post.
0 |
Component | UE - Editor - Content Pipeline - Asset Build |
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Affects Versions | 5.3 |
Target Fix | 5.4 |
Created | Feb 19, 2024 |
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Resolved | Feb 23, 2024 |
Updated | Mar 26, 2024 |