If the user runs and array into a select node and then runs the return value into the target of a custom event the connection will break between the array variable and the select node when changing the index to something other than integer.

Steps to Reproduce
  1. Open the First person template
  2. Open the first person character blueprint
  3. Create a new custom event
  4. Add a call to the new custom event to the graph
  5. Create a new variable base on the first person character blueprint
  6. Make the new Variable an array variable
  7. Add the variable to the graph (as a get)
  8. Drag off of the array pin and type "select"
  9. Connect the Return value to the target of the custom event call that was added
  10. Change the index type to boolean for the select node
  11. Notice that the pin disconnects between the variable and the select node

Expected: The pin would not disconnect
Result: The pin disconnects

Note: If the Index is chosen before connecting the return value to the target pin of the event call the pin does not disconnect

Community References

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ComponentUE - Gameplay - Blueprint
Affects Versions4.9
Target Fix4.20
Fix Commit3961640
Main Commit3967553
Release Commit4095966
CreatedSep 3, 2015
ResolvedMar 23, 2018
UpdatedMay 31, 2018
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