Running the ResavePackages commandlet will consistently result in a crash. The callstack is here:
Assertion failed: !IsRooted() [Link Removed] [Line: 265]
UnrealEditor_Engine!UMaterialInterface::PreSave() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialInterface.cpp:1629]
UnrealEditor_Engine!UMaterial::PreSave() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Materials\Material.cpp:1056]
UnrealEditor_CoreUObject!UE::SavePackageUtilities::CallPreSave() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage\SavePackageUtilities.cpp:656]
UnrealEditor_CoreUObject!`anonymous namespace'::RoutePresave() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:278]
UnrealEditor_CoreUObject!UPackage::Save2() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:3062]
UnrealEditor_CoreUObject!UPackage::Save() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:20]
UnrealEditor_UnrealEd!UEditorEngine::Save() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4707]
UnrealEditor_UnrealEd!UEditorEngine::SavePackage() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4716]
UnrealEditor_UnrealEd!SavePackageHelper() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\PackageUtilities.cpp:294]
UnrealEditor_UnrealEd!UResavePackagesCommandlet::LoadAndSaveOnePackage() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\ContentCommandlets.cpp:954]
UnrealEditor_UnrealEd!UResavePackagesCommandlet::Main() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\ContentCommandlets.cpp:1348]
UnrealEditor!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4136]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-207606 in the post.
3 |
Component | UE - Rendering Architecture - Materials |
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Affects Versions | 5.3, 5.3.2 |
Target Fix | 5.6 |
Created | Feb 20, 2024 |
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Updated | Oct 18, 2024 |