This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
When trying to click on a button or other widget within a 3d widget component the user is not able to do so. There appears to be an offset.
Expected: The button should be clickable
Result: Button is not clickable due to the editor thinking it's somewhere else
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
Head over to the existing Questions & Answers thread and let us know what's up.
6 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.9 |
Release Commit | 2725186 |
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Created | Sep 4, 2015 |
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Resolved | Jan 26, 2017 |
Updated | Mar 28, 2017 |