Issue was user error
Using the AddDynamic macro causes a crash upon opening the project.
1. Download the attached project.
2. Right-click the .uproject file and select "Generate Project Files".
3. Open the .sln file that is generated. Ensure that Development Editor and Win64 for the build configuration and Compile (ctrl+shift+b) the project.
4. After the compilation is done, open the .uproject file.
Result: The editor crashes upon opening
Expected: The editor opens without any issue
UE4Editor_AddDynamic!TArray<TScriptDelegate<FWeakObjectPtr>,FDefaultAllocator>::RemoveAllSwap<<lambda_38374a012a6466a71775a733cc9d8294> >() [c:\program files\epic games\4.9\engine\source\runtime\core\public\containers\array.h:2041] UE4Editor_AddDynamic!TBaseDynamicMulticastDelegate<FWeakObjectPtr,void,AActor * __ptr64,UPrimitiveComponent * __ptr64,int,bool,FHitResult const & __ptr64>::__Internal_AddDynamic<AMyCharacter>() [c:\program files\epic games\4.9\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:1013] UE4Editor_AddDynamic!AMyCharacter::AMyCharacter() [c:\users\matthew.clark\documents\unreal projects\real projects\adddynamic\source\adddynamic\mycharacter.cpp:13] UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\class.cpp:2657] UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:729] UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:815] UE4Editor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921] UE4Editor_Core!TBaseMulticastDelegate<void>::Broadcast() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:809] UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\modules\modulemanager.cpp:426] UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\projects\private\moduledescriptor.cpp:370] UE4Editor_Projects!FProjectManager::LoadModulesForProject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\projects\private\projectmanager.cpp:53] UE4Editor!FEngineLoop::LoadStartupModules() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launchengineloop.cpp:1989] UE4Editor!FEngineLoop::PreInit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launchengineloop.cpp:1495] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launch.cpp:110] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Status update on UE-21075 and UE-20622?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
An error occurred while trying to generate project files !?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.9 |
Created | Sep 4, 2015 |
---|---|
Resolved | Sep 5, 2015 |
Updated | Jul 14, 2021 |