When installed app is started on device, log will say there's missing or invalid metal shaders
On a Windows PC with Apple's Window Metal Shader Compiler setup:
More details at: https://docs.unrealengine.com/5.3/en-US/using-the-windows-metal-shader-compiler-for-ios-in-unreal-engine/
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-208030 in the post.
| 1 |
| Component | UE - Platform - Apple |
|---|---|
| Affects Versions | 5.3 |
| Target Fix | 5.8 |
| Created | Feb 23, 2024 |
|---|---|
| Updated | Oct 16, 2025 |