When creating a PackedLevelActor by packing multiple StaticMesh, the navmesh isn't generated correctly on top of it. In detail, navmesh is generated by splitting on navtiles. This is probably due to the fact that the navmesh can be generated correctly without packing.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-208364 in the post.
3 |
Component | UE - AI - Navigation |
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Affects Versions | 5.3.2 |
Created | Feb 28, 2024 |
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Updated | Apr 24, 2024 |