Note that the preview sphere is black.
Adding a ShadingModel node set to Unlit to a Material with From Expression domain causes the material to be wrong.
For example in this simple material
[Link Removed]
The preview sphere is expected to be yellow but it is black instead. Deleting the Unlit ShadingModel node will fix the material.
UDN for reference: https://udn.unrealengine.com/s/case/500QP000005WkrGYAS/unlit-shading-model-node-correctly-not-working-when-trying-to-switch-or-blend-between-two-shading-models?fromCase=1
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-208515 in the post.
| 1 | 
| Component | UE - Rendering Architecture - Materials | 
|---|---|
| Affects Versions | 5.3.2 | 
| Target Fix | 5.8 | 
| Created | Feb 29, 2024 | 
|---|---|
| Updated | Oct 17, 2025 |