This is a quality-of-life issue for UE users. The issue was also detailed by the UDN user in a video in the linked UDN case.
The Blueprint Editor provides an "Override Function" functionality in the "My Blueprint" tab. When clicking on it, a list of overridable functions is presented, and the displayed entries can be filtered by typing in a search box.
Much like in other Function/Property lists in the Editor, the function names are displayed in a more user-friendly way, by converting CamelCase and snake_case names into properly spaced and capitalized names.
However, unlike other Function/Property lists in the Editor, the filter does not match a CPP/BP function authored in CamelCase or snake_case when the search is performed by typing the exact original spelling of the function. Only the display name matches correctly. This means that one cannot author a function "MyFunction" and then search for it by typing "MyFunction" in the box, and must type "My Function" instead, which can often be confusing.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-208890 in the post.
1 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.3.2 |
Target Fix | 5.6 |
Created | Mar 5, 2024 |
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Updated | Oct 1, 2024 |