If the user converts two static meshes in the level to blueprints, makes them movable, and then adds one to the other as a child blueprint component then the child component will scale incorrectly in the viewport.
Expected: The size and shape of the sphere should be consistent between modes
Result: The sphere is stretched to around twice the size as that that is shown in the PIE mode as apposed to the viewport
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.9 |
Target Fix | 4.12 |
Fix Commit | 2904167 |
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Main Commit | 2910439 |
Created | Sep 9, 2015 |
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Resolved | Mar 10, 2016 |
Updated | Apr 27, 2018 |