If the user converts two static meshes in the level to blueprints, makes them movable, and then adds one to the other as a child blueprint component then the child component will scale incorrectly in the viewport.
Expected: The size and shape of the sphere should be consistent between modes
Result: The sphere is stretched to around twice the size as that that is shown in the PIE mode as apposed to the viewport
Head over to the existing Questions & Answers thread and let us know what's up.
|Component||UE - Gameplay|
|Created||Sep 9, 2015|
|Resolved||Mar 10, 2016|
|Updated||Apr 27, 2018|