In addition, we can find
"Main audio device could not be initialized. Please check the value for AudioDeviceModuleName and AudioMixerModuleName in [Platform]Engine.ini."
log message in the engine.
It is appropriate to remove the AudioDeviceModuleName since it is no longer referenced anywhere in the engine.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-209368 in the post.
1 |
Component | UE - Audio |
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Affects Versions | 5.3 |
Target Fix | 5.6 |
Created | Mar 11, 2024 |
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Updated | Oct 25, 2024 |