Steps to Reproduce

Steps to repro, from UDN:

  1. Create two different SkeletalMeshes and Skeletons that are compatible. (Skeleton A and Skeleton B)
  2. Create two animations of the same length, one for skeleton A, and one for skeleton B
  3. Right click on the animation made for Skeleton A and Create AnimMontage.
  4. Right click on the new skeleton A’s anim montage, and Create Child Montage.
  5. In the child montage, replace animation A with the animation made for Skeleton B.
  6. Save and close the child montage
  7. Right click on the child montage in the asset browser and click Replace Skeleton (pick skeleton B)
  8. Save child montage again
  9. Cook the child montage and notice the log warning
  • LogInit: Display: LogAnimation: Warning: AM_MontageName_Child ParentAsset AM_MontageName linked to different skeleton. Removing the reference.

Its also possible repro via the following:

  1. Create two different SkeletalMeshes and Skeletons that are compatible. (Skeleton A and Skeleton B)
  2. Create a Montage and its child montage from skeleton A.
  3. Open child montage.
  4. Attempt to replace anim in child montage with an animation from skeleton B.
  1. See how nothing happens, even tho this is a compatible skeleotn.

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Unresolved
ComponentUE - Anim - Gameplay
Affects Versions5.3
Target Fix5.6
CreatedMar 17, 2024
UpdatedOct 3, 2024
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