Description

After adding a capsule component to a new actor blueprint and then transforming it, if the user replaces the default scene root with the capsule then the capsule's transform properties do not reset.

Steps to Reproduce
  1. Open the edtior
  2. Create a new actor blueprint
  3. Add a capsule collision component
  4. Rotate and translate the capsule
  5. Replace the default scene root with the capsule component
  6. Notice that the capsules transform values do not reset

Expected: The capsule would return to is initial state
Result: The capsule's transform does not reset

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.94.20
Fix Commit2986712
Main Commit3025946
CreatedSep 11, 2015
ResolvedAug 18, 2021
UpdatedAug 18, 2021