After adding a capsule component to a new actor blueprint and then transforming it, if the user replaces the default scene root with the capsule then the capsule's transform properties do not reset.
Expected: The capsule would return to is initial state
Result: The capsule's transform does not reset
Status update on UE-21075 and UE-20622?
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.9, 4.20 |
Fix Commit | 2986712 |
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Main Commit | 3025946 |
Created | Sep 11, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |