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Running a Project in Debug Mode and attempting to open a Particle System using a DepthFade node in Material will crash the Editor with the message listed in Callstack
RESULTS: Assertion Fail listed in Call Stack
EXPECTED: No Assertion Fail
[2015.09.11-00.32.58:237][793]LogWindows: === Critical error: === Assertion failed: !SceneColorTextureParameter.IsBound() && !SceneDepthTextureParameter.IsBound() && !SceneColorSurfaceParameter.IsBound() && !SceneDepthSurfaceParameter.IsBound() && !SceneDepthTextureNonMS.IsBound() [Link Removed] [Line: 2222]
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Component | UE - Graphics Features |
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Affects Versions | 4.9 |
Created | Sep 11, 2015 |
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Resolved | May 30, 2017 |
Updated | Apr 27, 2018 |