Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

If a call is made to the blueprint node Wait Delay the editor will immediately close during PIE when the call is made without the crash reporter appearing. The "Wait Delay" node only exists on Linux, other platforms have the "Task Wait Delay" node which does not have the same behavior.

No Crash Reporter info since Crash report window does not show up.

Steps to Reproduce

1. Open UE4Editor (any project)
2. Open Level blueprint
3. Drag off of Begin Play and add "Wait Delay" node
4. Compile the level blueprint and save
5. PIE

Result:
Editor will close immediately upon clicking play button

Expected:
Game to wait the time interval indicated in Wait Delay node or blueprint to not compile if the node is being used incorrectly.

Callstack
[2015.09.14­14.13.22:920][147]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0008 seconds. Added

107 classes and 0 folders.

[2015.09.14­14.13.23:379][147]LogMaterial: Missing cached shader map for material GridMaterial, compiling.

[2015.09.14­14.13.23:404][147]LogStaticMesh: Building static mesh PhAT_FloorBox...

[2015.09.14­14.13.23:441][147]LogHAL: FLinuxPlatformProcess::CreateProc:

'/home/doug/Documents/github/4.9/Engine/Binaries/Linux/ShaderCompileWorker "/home/doug/Documents/Unreal

Projects/MyProject17/Intermediate/Shaders/tmp/000465B815090C09001B023944932DD7/0/" 20428 0 WorkerInputOnly.in

WorkerOutputOnly.out ­communicatethroughfile ­Multiprocess'

[2015.09.14­14.13.23:442][147]LogHAL: Changed child's priority (nice value) to 10 (change from 0)

[2015.09.14­14.13.23:442][147]LogHAL: FLinuxPlatformProcess::CreateProc:

'/home/doug/Documents/github/4.9/Engine/Binaries/Linux/ShaderCompileWorker "/home/doug/Documents/Unreal

Projects/MyProject17/Intermediate/Shaders/tmp/000465B815090C09001B023944932DD7/1/" 20428 1 WorkerInputOnly.in

WorkerOutputOnly.out ­communicatethroughfile ­Multiprocess'

[2015.09.14­14.13.23:442][147]LogHAL: Changed child's priority (nice value) to 10 (change from 0)

[2015.09.14­14.13.23:442][147]LogStaticMesh: Built static mesh [0.037045.2s]

/Engine/EditorMeshes/PhAT_FloorBox.PhAT_FloorBox

Using binned.

Using binned.

[2015.09.14­14.13.23:595][147]LogTexture:Display: Building textures: TilePatine_N (BC5)

[2015.09.14­14.13.23:708][ 0]LogInit:Display: RandInit(­89266088) SRandInit(­89266083).

[2015.09.14­14.13.23:708][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.

[2015.09.14­14.13.23:708][ 0]LogInit: Version: 4.9.0­0+++depot+UE4­Releases+4.9

[2015.09.14­14.13.23:708][ 0]LogInit: API Version: 0

[2015.09.14­14.13.23:708][ 0]LogInit: Compiled (64­bit): Sep 1 2015 10:38:19

[2015.09.14­14.13.23:708][ 0]LogInit: Compiled with Clang: 3.5.2 (tags/RELEASE_352/final)

[2015.09.14­14.13.23:708][ 0]LogInit: Build Configuration: Development

[2015.09.14­14.13.23:708][ 0]LogInit: Branch Name: ++depot+UE4­Releases+4.9

[2015.09.14­14.13.23:708][ 0]LogInit: Command line: "/home/doug/Documents/Unreal

Projects/MyProject17/Intermediate/Shaders/tmp/000465B815090C09001B023944932DD7/1/" 20428 1 WorkerInputOnly.in

WorkerOutputOnly.out ­communicatethroughfile ­Multiprocess ­NOPACKAGECACHE ­Multiprocess

[2015.09.14­14.13.23:708][ 0]LogInit: Base directory: /home/doug/Documents/github/4.9/Engine/Binaries/Linux/

[2015.09.14­14.13.23:708][ 0]LogInit: Rocket: 0

[2015.09.14­14.13.23:708][ 0]LogInit: Linux hardware info:

[2015.09.14­14.13.23:708][ 0]LogInit: ­ this process' id (pid) is 28926, parent process' id (ppid) is 20428

[2015.09.14­14.13.23:708][ 0]LogInit: ­ we are not running under debugger

[2015.09.14­14.13.23:708][ 0]LogInit: ­ machine network name is 'luces'

[2015.09.14­14.13.23:708][ 0]LogInit: ­ we're logged in locally

[2015.09.14­14.13.23:709][ 0]LogInit: ­ Number of physical cores available for the process: 2

[2015.09.14­14.13.23:709][ 0]LogInit: ­ Number of logical cores available for the process: 4

[2015.09.14­14.13.23:709][ 0]LogInit: ­ Memory allocator used: binned

[2015.09.14­14.13.23:709][ 0]LogInit: Linux­specific commandline switches:

[2015.09.14­14.13.23:709][ 0]LogInit: ­nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be

generated faster, but won't have line numbers)

[2015.09.14­14.13.23:709][ 0]LogInit: ­ansimalloc ­ use malloc()/free() from libc (useful for tools like valgrind and electric fence)

[2015.09.14­14.13.23:709][ 0]LogInit: ­jemalloc ­ use jemalloc for all memory allocation

[2015.09.14­14.13.23:709][ 0]LogInit: ­binnedmalloc ­ use binned malloc for all memory allocation

[2015.09.14­14.13.23:709][ 0]LogInit: ­httpproxy=ADDRESS:PORT ­ redirects HTTP requests to a proxy (only supported if

compiled with libcurl)

[2015.09.14­14.13.23:709][ 0]LogInit: ­reuseconn ­ allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)

[2015.09.14­14.13.23:709][ 0]LogInit: ­virtmemkb=NUMBER ­ sets process virtual memory (address space) limit (overrides

VirtualMemoryLimitInKB value from .ini)

[2015.09.14­14.13.23:709][ 0]LogInit: Setting LC_NUMERIC to en_US

[2015.09.14­14.13.23:709][ 0]LogInit: ­ Physical RAM available (not considering process quota): 6 GB (5883 MB, 6024752 KB,

6169346048 bytes)

[2015.09.14­14.13.23:715][ 0]LogTextLocalizationManager: No specific translations for ('en­US') exist, so ('en') translations will be

used.

[2015.09.14­14.13.23:715][ 0]LogInit:Display: RandInit(­89246871) SRandInit(­89246864).

[2015.09.14­14.13.23:715][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.

[2015.09.14­14.13.23:715][ 0]LogInit: Version: 4.9.0­0+++depot+UE4­Releases+4.9

[2015.09.14­14.13.23:715][ 0]LogInit: API Version: 0

[2015.09.14­14.13.23:715][ 0]LogInit: Compiled (64­bit): Sep 1 2015 10:38:19

[2015.09.14­14.13.23:715][ 0]LogInit: Compiled with Clang: 3.5.2 (tags/RELEASE_352/final)

[2015.09.14­14.13.23:715][ 0]LogInit: Build Configuration: Development

[2015.09.14­14.13.23:715][ 0]LogInit: Branch Name: ++depot+UE4­Releases+4.9

[2015.09.14­14.13.23:715][ 0]LogInit: Command line: "/home/doug/Documents/Unreal

Projects/MyProject17/Intermediate/Shaders/tmp/000465B815090C09001B023944932DD7/0/" 20428 0 WorkerInputOnly.in

WorkerOutputOnly.out ­communicatethroughfile ­Multiprocess ­NOPACKAGECACHE ­Multiprocess

[2015.09.14­14.13.23:715][ 0]LogInit: Base directory: /home/doug/Documents/github/4.9/Engine/Binaries/Linux/

[2015.09.14­14.13.23:715][ 0]LogInit: Rocket: 0

[2015.09.14­14.13.23:715][ 0]LogInit: Linux hardware info:

[2015.09.14­14.13.23:716][ 0]LogInit: ­ this process' id (pid) is 28925, parent process' id (ppid) is 20428

[2015.09.14­14.13.23:716][ 0]LogInit: ­ we are not running under debugger

[2015.09.14­14.13.23:716][ 0]LogInit: ­ machine network name is 'luces'

[2015.09.14­14.13.23:716][ 0]LogInit: ­ we're logged in locally

[2015.09.14­14.13.23:716][ 0]LogInit: ­ Number of physical cores available for the process: 2

[2015.09.14­14.13.23:716][ 0]LogInit: ­ Number of logical cores available for the process: 4

[2015.09.14­14.13.23:716][ 0]LogInit: ­ Memory allocator used: binned

[2015.09.14­14.13.23:716][ 0]LogInit: Linux­specific commandline switches:

[2015.09.14­14.13.23:716][ 0]LogInit: ­nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be

generated faster, but won't have line numbers)

[2015.09.14­14.13.23:716][ 0]LogInit: ­ansimalloc ­ use malloc()/free() from libc (useful for tools like valgrind and electric fence)

[2015.09.14­14.13.23:716][ 0]LogInit: ­jemalloc ­ use jemalloc for all memory allocation

[2015.09.14­14.13.23:716][ 0]LogInit: ­binnedmalloc ­ use binned malloc for all memory allocation

[2015.09.14­14.13.23:716][ 0]LogInit: ­httpproxy=ADDRESS:PORT ­ redirects HTTP requests to a proxy (only supported if

compiled with libcurl)

[2015.09.14­14.13.23:716][ 0]LogInit: ­reuseconn ­ allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)

[2015.09.14­14.13.23:716][ 0]LogInit: ­virtmemkb=NUMBER ­ sets process virtual memory (address space) limit (overrides

VirtualMemoryLimitInKB value from .ini)

[2015.09.14­14.13.23:716][ 0]LogInit: Setting LC_NUMERIC to en_US

[2015.09.14­14.13.23:716][ 0]LogInit: ­ Physical RAM available (not considering process quota): 6 GB (5883 MB, 6024752 KB,

6169346048 bytes)

[2015.09.14­14.13.23:719][ 0]LogTextLocalizationManager: No specific translations for ('en­US') exist, so ('en') translations will be

used.

[2015.09.14­14.13.23:771][147]LogTexture:Display: Building textures: TilePatine_D (AutoDXT)

[2015.09.14­14.13.24:742][147]LogMaterial: Missing cached shader map for material PersonaFloorMat, compiling.

[2015.09.14­14.13.24:801][147]LogHAL: FLinuxPlatformProcess::CreateProc:

'/home/doug/Documents/github/4.9/Engine/Binaries/Linux/ShaderCompileWorker "/home/doug/Documents/Unreal

Projects/MyProject17/Intermediate/Shaders/tmp/000465B815090C09001B023944932DD7/2/" 20428 2 WorkerInputOnly.in

WorkerOutputOnly.out ­communicatethroughfile ­Multiprocess'

[2015.09.14­14.13.24:801][147]LogHAL: Changed child's priority (nice value) to 10 (change from 0)

Using binned.

[2015.09.14­14.13.25:196][ 0]LogInit:Display: RandInit(­87835228) SRandInit(­87835222).

[2015.09.14­14.13.25:196][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.

[2015.09.14­14.13.25:196][ 0]LogInit: Version: 4.9.0­0+++depot+UE4­Releases+4.9

[2015.09.14­14.13.25:196][ 0]LogInit: API Version: 0

[2015.09.14­14.13.25:196][ 0]LogInit: Compiled (64­bit): Sep 1 2015 10:38:19

[2015.09.14­14.13.25:196][ 0]LogInit: Compiled with Clang: 3.5.2 (tags/RELEASE_352/final)

[2015.09.14­14.13.25:196][ 0]LogInit: Build Configuration: Development

[2015.09.14­14.13.25:196][ 0]LogInit: Branch Name: ++depot+UE4­Releases+4.9

[2015.09.14­14.13.25:196][ 0]LogInit: Command line: "/home/doug/Documents/Unreal

Projects/MyProject17/Intermediate/Shaders/tmp/000465B815090C09001B023944932DD7/2/" 20428 2 WorkerInputOnly.in

WorkerOutputOnly.out ­communicatethroughfile ­Multiprocess ­NOPACKAGECACHE ­Multiprocess

[2015.09.14­14.13.25:196][ 0]LogInit: Base directory: /home/doug/Documents/github/4.9/Engine/Binaries/Linux/

[2015.09.14­14.13.25:196][ 0]LogInit: Rocket: 0

[2015.09.14­14.13.25:196][ 0]LogInit: Linux hardware info:

[2015.09.14­14.13.25:196][ 0]LogInit: ­ this process' id (pid) is 28935, parent process' id (ppid) is 20428

[2015.09.14­14.13.25:197][ 0]LogInit: ­ we are not running under debugger

[2015.09.14­14.13.25:197][ 0]LogInit: ­ machine network name is 'luces'

[2015.09.14­14.13.25:197][ 0]LogInit: ­ we're logged in locally

[2015.09.14­14.13.25:197][ 0]LogInit: ­ Number of physical cores available for the process: 2

[2015.09.14­14.13.25:197][ 0]LogInit: ­ Number of logical cores available for the process: 4

[2015.09.14­14.13.25:197][ 0]LogInit: ­ Memory allocator used: binned

[2015.09.14­14.13.25:197][ 0]LogInit: Linux­specific commandline switches:

[2015.09.14­14.13.25:197][ 0]LogInit: ­nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be

generated faster, but won't have line numbers)

[2015.09.14­14.13.25:197][ 0]LogInit: ­ansimalloc ­ use malloc()/free() from libc (useful for tools like valgrind and electric fence)

[2015.09.14­14.13.25:197][ 0]LogInit: ­jemalloc ­ use jemalloc for all memory allocation

[2015.09.14­14.13.25:197][ 0]LogInit: ­binnedmalloc ­ use binned malloc for all memory allocation

[2015.09.14­14.13.25:197][ 0]LogInit: ­httpproxy=ADDRESS:PORT ­ redirects HTTP requests to a proxy (only supported if

compiled with libcurl)

[2015.09.14­14.13.25:197][ 0]LogInit: ­reuseconn ­ allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)

[2015.09.14­14.13.25:197][ 0]LogInit: ­virtmemkb=NUMBER ­ sets process virtual memory (address space) limit (overrides

VirtualMemoryLimitInKB value from .ini)

[2015.09.14­14.13.25:197][ 0]LogInit: Setting LC_NUMERIC to en_US

[2015.09.14­14.13.25:197][ 0]LogInit: ­ Physical RAM available (not considering process quota): 6 GB (5883 MB, 6024752 KB,

6169346048 bytes)

[2015.09.14­14.13.25:203][ 0]LogTextLocalizationManager: No specific translations for ('en­US') exist, so ('en') translations will be

used.

[2015.09.14­14.13.38:967][341]LogRenderer: Reallocating scene render targets to support 1168x1036 (Frame:11534).

[2015.09.14­14.13.45:288][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)

[2015.09.14­14.13.45:298][ 0]LogExit: Preparing to exit.

[2015.09.14­14.13.45:300][ 0]LogExit: Exiting.

[2015.09.14­14.13.45:373][419]LogHAL: Child 28935 is no more running (zombie), Wait()ing immediately.

[2015.09.14­14.13.52:640][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)

[2015.09.14­14.13.52:650][ 0]LogExit: Preparing to exit.

[2015.09.14­14.13.52:651][ 0]LogExit: Exiting.

[2015.09.14­14.13.52:693][535]LogHAL: Child 28926 is no more running (zombie), Wait()ing immediately.

[2015.09.14­14.14.00:145][757]BlueprintLog: New page: Compile NewBlueprint

[2015.09.14­14.14.00:295][757]BlueprintEditorCompileResults: Info [4002.07] Compile of NewBlueprint successful! [in 142 ms]

[2015.09.14­14.14.02:761][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)

[2015.09.14­14.14.02:772][ 0]LogExit: Preparing to exit.

[2015.09.14­14.14.02:773][ 0]LogExit: Exiting.

[2015.09.14­14.14.02:836][823]LogHAL: Child 28925 is no more running (zombie), Wait()ing immediately.

[2015.09.14­14.14.29:359][734]BlueprintLog: New page: Compile NewBlueprint

[2015.09.14­14.14.29:483][734]BlueprintEditorCompileResults: Info [4031.27] Compile of NewBlueprint successful! [in 124 ms]

[2015.09.14­14.15.04:168][435]LogExit: Transaction tracking system shut down

[2015.09.14­14.15.13:842][435]LogSavePackage: Save=9344.475586ms

[2015.09.14­14.15.13:843][435]LogSavePackage: Moving '../../../../../Unreal

Projects/MyProject17/Saved/FirstPersonExampleMap_Auto123D57AAE04090A0E000F022C00B2D32F.tmp' to '../../../../../Unreal

Projects/MyProject17/Saved/Autosaves/Game/FirstPersonBP/Maps/FirstPersonExampleMap_Auto1.umap'

[2015.09.14­14.15.13:843][435]LogSavePackage: Total save time: 9627.571050ms

[2015.09.14­14.15.13:843][435]LogSavePackage:Warning: Finished SavePackage ../../../../../Unreal

Projects/MyProject17/Saved/Autosaves/Game/FirstPersonBP/Maps/FirstPersonExampleMap_Auto1.umap

[2015.09.14­14.15.14:034][435]LogFileHelpers: Editor autosave (incl. sublevels) for

'/Game/FirstPersonBP/Maps/FirstPersonExampleMap' took 9.907

[2015.09.14­14.15.14:034][435]LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 9.907

[2015.09.14­14.15.14:045][435]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package

[/Engine/Tutorial/SubEditors/TutorialAssets/NewBlueprint] ([1] browsable assets)...

[2015.09.14­14.15.14:110][435]OBJ SavePackage: Rendered thumbnail for [Blueprint

/Engine/Tutorial/SubEditors/TutorialAssets/NewBlueprint.NewBlueprint]

[2015.09.14­14.15.14:110][435]OBJ SavePackage: Finished generating thumbnails for package

[/Engine/Tutorial/SubEditors/TutorialAssets/NewBlueprint]

[2015.09.14­14.15.14:192][435]LogSavePackage: Save=60.408001ms

[2015.09.14­14.15.14:192][435]LogSavePackage: Moving '../../../../../Unreal

Projects/MyProject17/Saved/NewBlueprint_Auto123D74F8E0E090A0E000F00840144F4CC.tmp' to '../../../../../Unreal

Projects/MyProject17/Saved/Autosaves/Engine/Tutorial/SubEditors/TutorialAssets/NewBlueprint_Auto1.uasset'

[2015.09.14­14.15.14:193][435]LogSavePackage: Total save time: 62.004804ms

[2015.09.14­14.15.14:193][435]LogSavePackage:Warning: Finished SavePackage ../../../../../Unreal

Projects/MyProject17/Saved/Autosaves/Engine/Tutorial/SubEditors/TutorialAssets/NewBlueprint_Auto1.uasset

[2015.09.14­14.15.14:193][435]LogFileHelpers: Auto­saving content packages took 0.155

[2015.09.14­14.15.54:764][532]LogPlayLevel: PlayLevel: No blueprints needed recompiling

[2015.09.14­14.15.54:764][532]PIE: New page: PIE session: FirstPersonExampleMap (Sep 14, 2015, 6:15:54 AM)

[2015.09.14­14.15.54:765][532]LogPlayLevel: Creating play world package:

/Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap

[2015.09.14­14.15.54:805][532]LogPlayLevel: PIE: StaticDuplicateObject took: (0.040448s)

[2015.09.14­14.15.54:805][532]LogAIModule: Creating AISystem for world FirstPersonExampleMap

[2015.09.14­14.15.54:806][532]LogPlayLevel: PIE: World Init took: (0.000602s)

[2015.09.14­14.15.54:806][532]LogPlayLevel: PIE: Created PIE world by copying editor world from

/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to

/Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.041414s)

[2015.09.14­14.15.54:857][532]LogALAudio: ALAudio device opened : OpenAL Soft

[2015.09.14­14.15.54:858][532]LogALAudio: AL_VENDOR : OpenAL Community

[2015.09.14­14.15.54:858][532]LogALAudio: AL_RENDERER : OpenAL Soft

[2015.09.14­14.15.54:858][532]LogALAudio: AL_VERSION : 1.1 ALSOFT 1.15.1

[2015.09.14­14.15.54:858][532]LogALAudio: AL_EXTENSIONS : AL_EXT_ALAW AL_EXT_DOUBLE

AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE

AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET

AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data

AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

[2015.09.14­14.15.54:858][532]LogInit: FAudioDevice initialized.

[2015.09.14­14.15.55:023][532]LogWorld: Game class is 'FirstPersonGameMode_C'

[2015.09.14­14.15.55:051][532]LogWorld: Bringing World

/Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 0) at

2015.09.14­10.15.55

[2015.09.14­14.15.55:051][532]LogActor:Warning: GameSession

/Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.GameSession_0 has

natively added scene component(s), but none of them were set as the actor's RootComponent ­ picking one arbitrarily

[2015.09.14­14.15.55:052][532]LogActor:Warning: GameNetworkManager

/Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.GameNetworkManager_0

has natively added scene component(s), but none of them were set as the actor's RootComponent ­ picking one arbitrarily

[2015.09.14­14.15.55:063][532]LogWorld: Bringing up level for play took: 0.030492

[2015.09.14­14.15.55:072][532]PIE: Info Play in editor start time for

/Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap 0.362

[2015.09.14­14.15.59:272][846]LogBlueprintUserMessages: [NewBlueprint_291] Hello

[2015.09.14­14.16.01:118][986]LogBlueprintUserMessages: [NewBlueprint_291] Hello

[2015.09.14­14.16.03:225][140]LogBlueprintUserMessages: [NewBlueprint_291] Hello

[2015.09.14­14.16.04:321][206]LogALAudio: Closing ALAudio device : OpenAL Soft

[2015.09.14­14.16.04:356][207]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x30a9b80

[2015.09.14­14.16.11:311][547]BlueprintLog: New page: Compile NewBlueprint

[2015.09.14­14.16.11:437][547]BlueprintEditorCompileResults: Info [4133.22] Compile of NewBlueprint successful! [in 125 ms]

[2015.09.14­14.16.14:583][697]LogPlayLevel: PlayLevel: No blueprints needed recompiling

[2015.09.14­14.16.14:583][697]PIE: New page: PIE session: FirstPersonExampleMap (Sep 14, 2015, 6:16:14 AM)

[2015.09.14­14.16.14:583][697]LogPlayLevel: Creating play world package:

/Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap

[2015.09.14­14.16.14:604][697]LogPlayLevel: PIE: StaticDuplicateObject took: (0.020878s)

[2015.09.14­14.16.14:604][697]LogAIModule: Creating AISystem for world FirstPersonExampleMap

[2015.09.14­14.16.14:605][697]LogPlayLevel: PIE: World Init took: (0.000695s)

[2015.09.14­14.16.14:605][697]LogPlayLevel: PIE: Created PIE world by copying editor world from

/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to

/Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.021927s)

[2015.09.14­14.16.14:652][697]LogALAudio: ALAudio device opened : OpenAL Soft

[2015.09.14­14.16.14:652][697]LogALAudio: AL_VENDOR : OpenAL Community

[2015.09.14­14.16.14:652][697]LogALAudio: AL_RENDERER : OpenAL Soft

[2015.09.14­14.16.14:652][697]LogALAudio: AL_VERSION : 1.1 ALSOFT 1.15.1

[2015.09.14­14.16.14:652][697]LogALAudio: AL_EXTENSIONS : AL_EXT_ALAW AL_EXT_DOUBLE

AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE

AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET

AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data

AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

[2015.09.14­14.16.14:653][697]LogInit: FAudioDevice initialized.

[2015.09.14­14.16.14:690][697]LogWorld: Game class is 'FirstPersonGameMode_C'

[2015.09.14­14.16.14:708][697]LogWorld: Bringing World

/Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 0) at

2015.09.14­10.16.14

[2015.09.14­14.16.14:708][697]LogActor:Warning: GameSession

/Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.GameSession_1 has

natively added scene component(s), but none of them were set as the actor's RootComponent ­ picking one arbitrarily

[2015.09.14­14.16.14:709][697]LogActor:Warning: GameNetworkManager

/Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.GameNetworkManager_1

has natively added scene component(s), but none of them were set as the actor's RootComponent ­ picking one arbitrarily

[2015.09.14­14.16.14:710][697]LogWorld: Bringing up level for play took: 0.018755

[2015.09.14­14.16.14:712][697]PIE: Info Play in editor start time for

/Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap 0.127

Fatal error: [File:/home/doug/Documents/github/4.9/Engine/Source/Runtime/CoreUObject/Private/Templates/Casts.cpp] [Line: 11]

Cast of NewBlueprint_C

/Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.NewBlueprint_291 to

GameplayAbility failed

[2015.09.14­14.16.19:934][ 95]LogLinux:Error: appError called: Assertion failed: Assertion failed:

[File:/home/doug/Documents/github/4.9/Engine/Source/Runtime/CoreUObject/Private/Templates/Casts.cpp] [Line: 11]

Cast of NewBlueprint_C

/Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.NewBlueprint_291 to

GameplayAbility failed

Signal 11 caught.

EngineCrashHandler: Signal=11

[2015.09.14­14.16.20:222][ 95]LogCrashTracker:

[2015.09.14­14.16.20:222][ 95]LogLinux: === Critical error: ===

Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000003

[2015.09.14­14.16.20:222][ 95]LogLinux: Assertion failed: Assertion failed:

[File:/home/doug/Documents/github/4.9/Engine/Source/Runtime/CoreUObject/Private/Templates/Casts.cpp] [Line: 11]

Cast of NewBlueprint_C

/Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.NewBlueprint_291 to

GameplayAbility failed

[Callstack] 02 0x00007f8d72b926fb ReportCrash(FLinuxCrashContext const&)

[Callstack] 03 0x000000000043015b EngineCrashHandler(FGenericCrashContext const&)

[/home/doug/Documents/github/4.9/Engine/Source/Runtime/Launch/Private/Linux/LaunchLinux.cpp, line 31]

[Callstack] 04 0x00007f8d72b96738 PlatformCrashHandler(int, siginfo_t*, void*)

[Callstack] 05 0x00007f8d7368ad10 /lib/x86_64­linux­gnu/libpthread.so.0(+0x10d10) [0x7f8d7368ad10]

[Callstack] 06 0x00007f8d72ad3b72 FGenericPlatformMisc::RaiseException(unsigned int)

[Callstack] 07 0x00007f8d72ba2ea6 FOutputDeviceLinuxError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&)

[Callstack[2015.09.14­14.16.20:223][ 95]LogExit: Executing StaticShutdownAfterError

Starting ../../../engine/binaries/linux/crashreportclient

[2015.09.14­14.16.20:302][ 95]LogGenericPlatformMisc: FPlatformMisc::RequestExit(1)

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Won't Fix
ComponentUE - Platform - Linux
Affects Versions4.9
CreatedSep 14, 2015
ResolvedJan 16, 2017
UpdatedApr 27, 2018