Teleporting a destructible mesh only transports the mesh of the object, the collision remains where it was originally located. Further, if the player runs into the collision, the static mesh will reappear at it's original location. Destroying the mesh causes the teleport functionality to no longer work.
1. Open project at attached link:
[Link Removed]
2. Press PIE
3. RMB on the large grey boxes
4. Press ` and type in pxvis collision
Results:
Collision remains where it was originally, the rendered material appears as the cube in the teleport location.
Expected:
Entire destructible mesh and collision appear at teleport location
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.9 |
Created | Sep 15, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |