Teleporting a destructible mesh only transports the mesh of the object, the collision remains where it was originally located. Further, if the player runs into the collision, the static mesh will reappear at it's original location. Destroying the mesh causes the teleport functionality to no longer work.

Steps to Reproduce

1. Open project at attached link:

[Link Removed]

2. Press PIE
3. RMB on the large grey boxes
4. Press ` and type in pxvis collision


Collision remains where it was originally, the rendered material appears as the cube in the teleport location.


Entire destructible mesh and collision appear at teleport location

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Won't Fix
CreatedSep 15, 2015
ResolvedAug 18, 2021
UpdatedAug 18, 2021