When inside an array is used a UStruct with a FGameplayTagQuery var that has the EditCondition meta that is evaluating inside the struct.
When a new element is added to the array in the editor, if at the time of constructing the widget the condition is set to false, even if it is changed to true the value of the FGameplayTagQuery cannot be edited because it remains marked as readonly and does not change its state.
There's a Repro project attached to the case.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-211726 in the post.
3 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.3.2 |
Target Fix | 5.6 |
Created | Apr 8, 2024 |
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Updated | Sep 30, 2024 |