From a UDN, they also mentioned:
Update: I added CommonUI to the test project to try the "Consume pointer input" setting. It behaves the same way as our custom input blocking widget in that the input is properly consumed on Windows and Android but not on iOS (which is not surprising as the implementation in CommonUI is very similar to ours).
This bug is really about FReply not working correctly for widgets on iOS, but it does on Android and Win64 editor testing according to this user. It could be a platform specific bug possibly
From user:
Steps to Reproduce
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does UMG set overlapping layouts?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-213508 in the post.
0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 5.3 |
Target Fix | 5.6 |
Created | Apr 29, 2024 |
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Updated | May 1, 2024 |