This has been tested internally using an editor utility widget yielding the same results. That small project is attached. BoundingObjectTest.
1) Open the project
2) Run the Editor Utility Widget and click the button
Repro steps:
```
import unreal
ls = unreal.LevelSequenceEditorBlueprintLibrary.get_current_level_sequence()
print(ls)
w = unreal.get_editor_subsystem(unreal.UnrealEditorSubsystem).get_editor_world()
print(w)
```
Crash. This should return None or an empty array.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215048 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.4.1 |
Target Fix | 5.4.3 |
Fix Commit | 33812137 |
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Created | May 14, 2024 |
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Resolved | May 21, 2024 |
Updated | Jun 13, 2024 |