This may possibly be due to FReplicationWriter::CanSendObject waiting for CreateConfirmation.
With bad network emulation settings enabled on both the client and server, spawn an actor on the server with a projectile movement component and some initial velocity.
Compare the movement of this actor when using Iris and the old replication system (see attached videos for an example).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215370 in the post.
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Component | UE - Networking - Iris |
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Affects Versions | 5.5 |
Target Fix | 5.5 |
Created | May 20, 2024 |
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Updated | May 22, 2024 |