The DataValidationCommandlet can run out of memory during execution as it does not unload any of the validated assets.
This does not seem to be specific to the commandlet, since the UEditorValidatorSubsystem does not have a way to unload assets.
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215825 in the post.
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Component | UE - Editor - Content Pipeline |
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Target Fix | 5.6 |
Created | May 27, 2024 |
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Updated | Nov 14, 2024 |