Steps to Reproduce
  • Create a new open world level, save it to disk
  • Create a new Blueprint actor and attach a box to it (to visualize it's position)
  • Create several BPActors in open world level (more than 5 has bigger chance to reproduce the problem)
  • Uncheck the is spatially load check box of every BPActor
  • Make the last BPActor as other's parent
  • Save and package the open world level, in builds it looks like this

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Unresolved
CreatedMay 28, 2024
UpdatedAug 21, 2024
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