Developer Notes

No longer able to reproduce after extensive testing


When using SetAllBodiesBelowSimulatePhysics to simulate physics for multiple bones, all of those bones ignore constraints and collision between other bodies on the same skeleton.

Steps to Reproduce

1. Download the attached project, unzip it, and open it
2. Open the "Untitled" level
3. Press "Play"
Result: The skeleton is simulating physics and multiple limbs are ignoring collision with other bodies and going in too far according to constraints.
Expected: The limbs should ragdoll, but should collide with the legs and not ignore their constraints

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ComponentUE - Simulation - Physics
Affects Versions4.
CreatedOct 2, 2015
ResolvedDec 15, 2015
UpdatedJul 14, 2021