No longer able to reproduce after extensive testing
When using SetAllBodiesBelowSimulatePhysics to simulate physics for multiple bones, all of those bones ignore constraints and collision between other bodies on the same skeleton.
1. Download the attached project, unzip it, and open it
2. Open the "Untitled" level
3. Press "Play"
Result: The skeleton is simulating physics and multiple limbs are ignoring collision with other bodies and going in too far according to constraints.
Expected: The limbs should ragdoll, but should collide with the legs and not ignore their constraints
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21736 in the post.
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Component | UE - Simulation - Physics |
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Affects Versions | 4.8.3, 4.9.2, 4.11 |
Created | Oct 2, 2015 |
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Resolved | Dec 15, 2015 |
Updated | Jul 14, 2021 |