While playing in editor, executing the Console Command: "r.setRes 1920x1080wf" produces the exact same results as "r.setRes 1920x1080f" which is to create a fullscreen window with a border across the top and and a 1 pixel border on both sides and bottom of the viewport.
1. On a Mac, open a third person blueprint template
2. Play in Editor
3. Press "~" to bring up the Console Command line
4. Type "r.setRes 1920x1080f" or "r.setRes 1920x1080f" to enter full screen mode
RESULT: a fullscreen window with a border across the top and and a 1 pixel border on both sides and bottom of the viewport. *See image
EXPECTED: to enter "true fullscreen" with no borders, like on Windows systems.
UE-81742 DXGI_ERROR_INVALID_CALL
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Platform - Apple |
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Affects Versions | 4.9.2 |
Created | Oct 5, 2015 |
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Resolved | Sep 2, 2016 |
Updated | Jul 14, 2021 |