When a user deleted a widget that has been added to another blueprint via the user created section. If this blueprint in referenced in another blueprint that reference will throw a REINST error and cause pins to be disconnected.
There is a video that can be found on the original thread
Expected: The Widget would reference would be replaced with the new one that was provided
Result: The new widget reference is rejected
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.9.2 |
Created | Oct 5, 2015 |
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Resolved | Jul 14, 2016 |
Updated | Jul 14, 2021 |