Sending a string or text of 1024 or more characters disconnects Client and Server. 1023 works without disconnection.
Possibly a buffer overflow problem? Is this expected behavior?
Reproduced in 4.9.2 binary and Main (CL 2709700)
1. Open the attached project
2. PIE with Players set to 2
3. Press Enter to focus the chat widget
4. Enter a 1024 character string
5. Hit Enter to send to Server and Clients
Result:
Clients are disconnected from the Server
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