If you eject during gameplay and After adding Actor to a DL. The actor (~80%) will become unreferenced to the Data Layer after using Eject and Save Changes.
-Add an Actor to a level
-Add the Actor to a DataLayer
-Play in PIE
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-218813 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - Data Layers |
---|---|
Target Fix | 5.6 |
Created | Jun 25, 2024 |
---|---|
Updated | Oct 11, 2024 |