Happens when using multiple layers:
"Testing this further it appears that it only occurs with multiple HLOD layers. The default setup has an instanced HLOD with a merged mesh HLOD parent. If you remove the instanced HLOD layer and just use the merged HLOD the textures generate correctly.
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If you use two layers of merged HLODs the first layer will be correct and the parent layer will have black textures."
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-218891 in the post.
1 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Target Fix | 5.6 |
Created | Jun 26, 2024 |
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Updated | Oct 11, 2024 |