Happens when using multiple layers:
"Testing this further it appears that it only occurs with multiple HLOD layers. The default setup has an instanced HLOD with a merged mesh HLOD parent. If you remove the instanced HLOD layer and just use the merged HLOD the textures generate correctly.
__
If you use two layers of merged HLODs the first layer will be correct and the parent layer will have black textures."
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-218891 in the post.
1 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
---|---|
Target Fix | 5.5 |
Created | Jun 26, 2024 |
---|---|
Updated | Jul 16, 2024 |