Steps to Reproduce
  1. Create a Packed Level Actor with one or a few StaticMesh actors, the pivot point being Center Min Z
  2. Create another Packed Level Actor containing an instance of the one created step 1 (can be alone or with other objects), the pivot is still Center Min Z
  3. See the new Packed Level Actor pivot is now lower than it should
  4. Optional: If the new Packed Level Actor level is loaded and inner Packed Level Actor is selected and bounds displayed, it seems to explain why the pivot is too low

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-219978 in the post.

0
Login to Vote

Unresolved
CreatedJul 23, 2024
UpdatedJul 26, 2024
View Jira Issue