Crash with WorldPartitionRenameDuplicateBuilder when duplicating a World Partition Level with actors referencing Data Layer Assets
Crash with WorldPartitionRenameDuplicateBuilder when duplicating a World Partition Level with actors referencing Data Layer Assets
Steps to Reproduce
Open the project and the TopDownMap Level.
Create a Data Layer Asset, for instance DLA_Test1 in /Game/DataLayers.
Add this Data Layer Asset in the Level Data Layer Assets, using the Data Layers Outliner.
Reference this Data Layer Asset in any Actor of the Level using the Outliner, for instance on SM_Cylinder4.
Run the commandlet in the correct directory where UE is installed, with or without the -WaitForAttach argument, for instance [Link Removed]" "/Game/TopDown/Maps/TopDownMap" -run=WorldPartitionBuilderCommandlet -SCCProvider=None -builder=WorldPartitionRenameDuplicateBuilder -NewPackage=/Game/TopDown/Maps/TopDownMap_Copy
Observe the crash.
Have Comments or More Details?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-220017 in the post.