Assertion failed: FLinkerLoad::FindExistingLinkerForPackage(Package) [File:E:\Build_E\FN-Main\Engine\Source\Editor\UnrealEd\Private\Commandlets\ContentCommandlets.cpp] [Line: 1927]
> UnrealEditor-UnrealEd.dll!UResavePackagesCommandlet::PerformAdditionalOperations(UWorld * World, bool & bSavePackage) Line 1927 C++
UnrealEditor-UnrealEd.dll!UResavePackagesCommandlet::LoadAndSaveOnePackage(const FString & Filename) Line 837 C++
UnrealEditor-UnrealEd.dll!UResavePackagesCommandlet::Main(const FString & Params) Line 1374 C++
UnrealEditor.exe!FEngineLoop::PreInitPostStartupScreen(const wchar_t * CmdLine) Line 4132 C++
[Inline Frame] UnrealEditor.exe!FEngineLoop::PreInit(const wchar_t *) Line 4420 C++
[Inline Frame] UnrealEditor.exe!EnginePreInit(const wchar_t *) Line 49 C++
UnrealEditor.exe!GuardedMain(const wchar_t * CmdLine) Line 144 C++
UnrealEditor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 266 C++
UnrealEditor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 317 C++
[Inline Frame] UnrealEditor.exe!invoke_main() Line 102 C++
UnrealEditor.exe!__scrt_common_main_seh() Line 288 C++
kernel32.dll!BaseThreadInitThunk() Unknown
ntdll.dll!RtlUserThreadStart() Unknown