Assertion failed: FLinkerLoad::FindExistingLinkerForPackage(Package) [File:E:\Build_E\FN-Main\Engine\Source\Editor\UnrealEd\Private\Commandlets\ContentCommandlets.cpp] [Line: 1927] > UnrealEditor-UnrealEd.dll!UResavePackagesCommandlet::PerformAdditionalOperations(UWorld * World, bool & bSavePackage) Line 1927 C++ UnrealEditor-UnrealEd.dll!UResavePackagesCommandlet::LoadAndSaveOnePackage(const FString & Filename) Line 837 C++ UnrealEditor-UnrealEd.dll!UResavePackagesCommandlet::Main(const FString & Params) Line 1374 C++ UnrealEditor.exe!FEngineLoop::PreInitPostStartupScreen(const wchar_t * CmdLine) Line 4132 C++ [Inline Frame] UnrealEditor.exe!FEngineLoop::PreInit(const wchar_t *) Line 4420 C++ [Inline Frame] UnrealEditor.exe!EnginePreInit(const wchar_t *) Line 49 C++ UnrealEditor.exe!GuardedMain(const wchar_t * CmdLine) Line 144 C++ UnrealEditor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 266 C++ UnrealEditor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 317 C++ [Inline Frame] UnrealEditor.exe!invoke_main() Line 102 C++ UnrealEditor.exe!__scrt_common_main_seh() Line 288 C++ kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown
error message when install in U.E 5.3 - IS-IN-FCO2-82
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-220035 in the post.
4 |
Component | UE - World Creation - Worldbuilding Tools - OFPA |
---|---|
Target Fix | 5.6 |
Created | Jul 24, 2024 |
---|---|
Updated | Oct 11, 2024 |