Steps to Reproduce
  • Create Child BP & Parent BP
  • Add some child actors of Child BP into Parent BP
  • Place instance of Parent BP in a new blank level
  • Save level, enable "Use External Actors" in World Settings & resave level
  • Rerun editor with "-run=ResavePackages -autocheckout -projectonly -unattended -package=/Game/MyMap.umap"
Callstack
Assertion failed: FLinkerLoad::FindExistingLinkerForPackage(Package) [File:E:\Build_E\FN-Main\Engine\Source\Editor\UnrealEd\Private\Commandlets\ContentCommandlets.cpp] [Line: 1927] 
>	UnrealEditor-UnrealEd.dll!UResavePackagesCommandlet::PerformAdditionalOperations(UWorld * World, bool & bSavePackage) Line 1927	C++
 	UnrealEditor-UnrealEd.dll!UResavePackagesCommandlet::LoadAndSaveOnePackage(const FString & Filename) Line 837	C++
 	UnrealEditor-UnrealEd.dll!UResavePackagesCommandlet::Main(const FString & Params) Line 1374	C++
 	UnrealEditor.exe!FEngineLoop::PreInitPostStartupScreen(const wchar_t * CmdLine) Line 4132	C++
 	[Inline Frame] UnrealEditor.exe!FEngineLoop::PreInit(const wchar_t *) Line 4420	C++
 	[Inline Frame] UnrealEditor.exe!EnginePreInit(const wchar_t *) Line 49	C++
 	UnrealEditor.exe!GuardedMain(const wchar_t * CmdLine) Line 144	C++
 	UnrealEditor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 266	C++
 	UnrealEditor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 317	C++
 	[Inline Frame] UnrealEditor.exe!invoke_main() Line 102	C++
 	UnrealEditor.exe!__scrt_common_main_seh() Line 288	C++
 	kernel32.dll!BaseThreadInitThunk()	Unknown
 	ntdll.dll!RtlUserThreadStart()	Unknown

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Unresolved
CreatedJul 24, 2024
UpdatedOct 11, 2024
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