Assertion failed: FLinkerLoad::FindExistingLinkerForPackage(Package) [File:E:\Build_E\FN-Main\Engine\Source\Editor\UnrealEd\Private\Commandlets\ContentCommandlets.cpp] [Line: 1927] > UnrealEditor-UnrealEd.dll!UResavePackagesCommandlet::PerformAdditionalOperations(UWorld * World, bool & bSavePackage) Line 1927 C++ UnrealEditor-UnrealEd.dll!UResavePackagesCommandlet::LoadAndSaveOnePackage(const FString & Filename) Line 837 C++ UnrealEditor-UnrealEd.dll!UResavePackagesCommandlet::Main(const FString & Params) Line 1374 C++ UnrealEditor.exe!FEngineLoop::PreInitPostStartupScreen(const wchar_t * CmdLine) Line 4132 C++ [Inline Frame] UnrealEditor.exe!FEngineLoop::PreInit(const wchar_t *) Line 4420 C++ [Inline Frame] UnrealEditor.exe!EnginePreInit(const wchar_t *) Line 49 C++ UnrealEditor.exe!GuardedMain(const wchar_t * CmdLine) Line 144 C++ UnrealEditor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 266 C++ UnrealEditor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 317 C++ [Inline Frame] UnrealEditor.exe!invoke_main() Line 102 C++ UnrealEditor.exe!__scrt_common_main_seh() Line 288 C++ kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown
error message when install in U.E 5.3 - IS-IN-FCO2-82
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-220035 in the post.
2 |
Component | UE - World Creation - Worldbuilding Tools - OFPA |
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Target Fix | 5.6 |
Created | Jul 24, 2024 |
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Updated | Oct 11, 2024 |