To step through the issue, in the -DiffOnly cook add a breakpoint to UChildActorComponent::OnRegister and UChildActorComponent::OnUnregister. It should hit 4 times:
This appears to occur because SetChildActorClass call in the user construction script mutates the ChildActorComponent. When we unregister the component, we don't put the component back into its initial state.
One possible quick fix might be to have CleanupPhysicsSceneThatWasInitializedForSave clear bHasRerunConstructionScripts. However, this might require further digging into the nuances of this component.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-220376 in the post.
0 |
Component | UE - Gameplay - Components |
---|---|
Target Fix | 5.6 |
Created | Jul 26, 2024 |
---|---|
Updated | Sep 30, 2024 |