Description

The duplication of an imported mesh wrongly marks it as also imported from the source mesh. The probable cause is data duplication without taking this edge case into account.

I suggest checking UnrealEngine>Engine>Source>Editor>UnrealEd>Private>SSocketManager.cpp, on SSocketManager::DuplicateSelectedSocket(), specifically on UStaticMeshSocket* NewSocket = DuplicateObject(SelectedSocket, CurrentStaticMesh);

 

Steps to Reproduce

Open a SM containing sockets from a FBX in the the Mesh Editor.
Go to the Sockets Manager.
Duplicate a Socket with the icon "socket was imported from a source mesh".
The duplicate incorrectly displays the same icon.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-220689 in the post.

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Unresolved
CreatedJul 31, 2024
UpdatedSep 28, 2024
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