Description

In a LevelSequenceActor, binding the Sequence Player via Details Panel is not firing events related to the execution of the designated Level Sequence Asset. Manually binding on BP (pulling a connection from a Sequence Player node > Bind Event to On Stop, On Start, etc.) still works as expected.

Steps to Reproduce

Create a LevelSequenceActor;
In the Event Graph, RMB > Get Sequence Player;
Select it and in the Details window select any of the Events (for example, OnPlay);
A node called On Play(SequencePlayer) is created;
Pull from it and add a Print - it will never be reached.

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Non-Issue
ComponentUE - Anim - Sequencer
Affects Versions5.4.35.4.1
CreatedAug 5, 2024
ResolvedAug 12, 2024
UpdatedSep 6, 2024
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