In a LevelSequenceActor, binding the Sequence Player via Details Panel is not firing events related to the execution of the designated Level Sequence Asset. Manually binding on BP (pulling a connection from a Sequence Player node > Bind Event to On Stop, On Start, etc.) still works as expected.
Create a LevelSequenceActor;
In the Event Graph, RMB > Get Sequence Player;
Select it and in the Details window select any of the Events (for example, OnPlay);
A node called On Play(SequencePlayer) is created;
Pull from it and add a Print - it will never be reached.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-221042 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.4.3, 5.4.1 |
Created | Aug 5, 2024 |
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Resolved | Aug 12, 2024 |
Updated | Sep 6, 2024 |