The adding of terrain tiles eventually results in a reallocation of the landscape and something becomes de-synchronized between the water system and the landscape system resulting in the deformations for the spline happening at random locations on the terrain. Depending on how and where you have added the terrain tiles the deformation may not be contiguous. Note that once broken, even newly added water body rivers will be broken.
Disabling and re-enabling edit layers does not resolve the issue so long as water bodies exist in the level. Deleting all water assets in the level, then disabling and re-enabling edit layers, saving, re-loading into the map, and then adding a new water body seems to re-initialize the water system and correct the problem.
Steps to Reproduce
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-221427 in the post.
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Component | UE - LD & Modeling - Terrain - Landscape |
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Target Fix | 5.6 |
Created | Aug 8, 2024 |
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Updated | Oct 16, 2024 |